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	<title>Shaun Smith &#187; performance</title>
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		<title>AVM2 Performance &#8211; Sprite Alpha vs. Fill Alpha</title>
		<link>http://shaun.boyblack.co.za/blog/2008/02/17/avm2-performance-sprite-alpha-vs-fill-alpha/</link>
		<comments>http://shaun.boyblack.co.za/blog/2008/02/17/avm2-performance-sprite-alpha-vs-fill-alpha/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 14:28:00 +0000</pubDate>
		<dc:creator>shaun</dc:creator>
				<category><![CDATA[Questions]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[avm2]]></category>
		<category><![CDATA[performance]]></category>

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		<description><![CDATA[Consider a black box with 50% opacity. A sprite with a black rectangular fill in it. Which would render quicker? A sprite where the black fill has 50% alpha (0.5) A sprite with 50% alpha containing a solid fill Anyone done any tests?]]></description>
			<content:encoded><![CDATA[<p>Consider a black box with 50% opacity. A sprite with a black rectangular fill in it.</p>
<p>Which would render quicker?</p>
<ol>
<li>A sprite where the black fill has 50% alpha (0.5)</li>
<li>A sprite with 50% alpha containing a solid fill</li>
</ol>
<p>Anyone done any tests?</p>
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