Category Archives: Tutorials

Web development related tutorials

Readme

Have I mentioned that I love GitHub? When you put a readme file into a folder that file is formatted and presented nicely through GitHub’s file browser. For example: https://github.com/visionmedia/uikit Scrolling down a little we can see a nicely formatted readme file.

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OS X Git Prompt

I’m currently using a modified version of git-prompt that looks something like this:

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RobotLegs Updates, Demos and Unit Testing

Things have been rolling along quite nicely on the RobotLegs front lately. Joel Hooks put together two useful examples, check ‘em out: RobotLegs Image Gallery Demo RobotLegs and FlexUnit 4

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Parsley: Your Favourite Herb?

I’ve just started looking into Parsley: http://www.spicefactory.org/parsley/ First thought: version 2 is exactly what I’ve been trying to build with RobotLegs.

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RobotLegs AS3: Introductory Screencast

RobotLegs AS3 is a Dependency Injection Driven MVCS Framework for Flash and Flex inspired by PureMVC. I’ve been meaning to do this for a while, but only got the chance to sit down and give it a bash this morning. It was pretty rushed, so I’ll probably redo these when I get a chance. NOTE: If you don’t know PureMVC you should watch these first: PureMVC.TV Update: The vids were pretty crap, so I removed them. Besides, they’re a bit … Continue reading

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Getting Started with Git on Mac OS X

Some Background I’ve recently switched from using SVN to using Git as my source control management tool of choice. It took a little while to get to grips with, but it rocks! Git is not an evolution of SVN. It is entirely different. Git is a distributed revision control system – everybody working on a project has their own full copy of the repository and its entire history.

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Getting Started with FlashDevelop3 and AS3

Aha! Finally. Time for my first tutorial: Getting up and running with FlashDevelop3. Firstly, FlashDevelop 3 only runs on Windows XP/Vista, and requires the .NET 2 runtime. Additionally, to compile AS3 code you will need the Java 1.6 runtime and the Adobe Flex SDK. Ok, let’s go!

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